![]() ![]() ![]() Frank wonders if he’ll ever again see Amanda alive. Amanda wonders if Frank can somehow come to her rescue. There have been quarrels-savage and bloody-deeply relished by the ever-watchful GM. In the meantime, Amanda and her playmates are counting the ways Scavenger has been designed to sow civil discord. Bit by bit, he puts together clues that point him toward a ghost town in Wyoming, Scavenger’s arena. He’s frantic, desperate to find her, senses evil at work. Drugged, yes, conscripted, no, Frank awakens on the site of an abandoned hotel in Asbury Park, N.J., Amanda gone from him. ![]() She’s the lover of Frank Balenger, who shares much of her history, but who, for plot-stirring purposes, has not been pressed into game-playing service. Drugged and drafted is the dauntless, durable Amanda Evert, a young woman with a difficult past (see Creepers, 2005). At the outset, there are five, all brought to the starting line after being drugged and kidnapped. He’s the Game Master, he tells the players, who are not exactly volunteers. ![]() Scavenger, it’s called, and the sought-after prize has been hidden away by a nutcase who sees unmistakable resemblances between himself and God. It’s a dangerous game-fatal, actually-for those unfortunate enough not to win. In thrillermeister Morrell’s 26th, the game’s afoot big-time. ![]()
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